Skeletons Attack Walls
Tue Mar 10 2026

Changed skeletons over to use similar target selection logic to the spirits, so they can now target walls and other structures instead of just the player.

Added a small knockback effect on destructbles when damaged, so walls shake briefly when hit. It’s a bit strong currently though.

Next steps are to make skeletons actively target valuable structures and only destroy walls when they are in the way, and to modify the target selection to give a little priority to the currently active target, so they don’t switch targets constantly.